Nadia's OP: Determining Influence
One of Anno's less celebrated works, but certainly one of his best is the 1990/91 animated TV programme "Nadia of the Mysterious Seas", or as it's usually localised, "Nadia: Secret of Blue Water". Being loosely based around the works of 19th century French novelist Jules Verne, the story is set in the whimsical "La Belle Epoque", a Romantic period of the late 1800s hailed as the "end of history" by contemporaries and as a time of peace and prosperity in Europe.1
The works of Verne are often seen as one of the primary aesthetic influences on history's most famous anime director, Miyazaki. His earlier works especially echo the traditionalist pull of a past where technology and nature could work in tandem. Nausicaa and Laputa are my favourite examples of his obsession with both the intricacies of mechanical contraptions and with the all-encompassing power of nature which I like to call "agrarian steampunk".
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| This article is free from spoilers so please read even if you haven't seen the show |
Nadia was originally conceptualised by Miyazaki but never made it to production. A decade or so later the idea resurfaced and eventually fell onto Hideaki Anno to direct. Anno is known to have always been a acolyte of Miyazaki's, so I'm sure he was more than pleased to take the project on. While it is unclear how much of the show's material comes from which man, the distinctive footprints of all three men are clearly visible throughout, and nowhere so much as straight of the bat in the (truly excellent) OP.
[You can follow along with the OP here]
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Labels: anime, character design, Gainax, Ghibli, Hayao Miyazaki, Hideaki Anno, Nadia, OP





